Abilities and passives
v1.12.2.3 · checked 2026-11-03
Compare the abilities players search for, including Honey Gather, Sheer Force, Illuminate, Pickup and Wonder Guard. The table gives the published mechanic, while the complete Pokédex lists base-form passives by species. Honey Gather has a separate money-mechanics guide.
| Honey Gather | Adds money after a battle victory, including for a holder that did not participate. | 1 source |
| Sheer Force | Exchanges qualifying additional move effects for increased move power. | 1 source |
| Illuminate | Protects accuracy, ignores target evasion changes and increases double-battle likelihood while active. | 1 source |
| Pickup | Can recover an item associated with a battle; eligibility depends on the item and battle conditions. | 1 source |
| Thermal Exchange | Prevents burns and boosts Attack when hit by a Fire-type move. | 1 source |
| Bulletproof | Blocks moves tagged as ball or bomb moves. | 1 source |
| Unburden | Increases Speed after a held item is consumed or lost. | 1 source |
| Synchronize | Can reflect specified status conditions; a lead holder also influences wild encounter nature. | 1 source |
| Wonder Guard | Only super-effective damaging moves pass its protection; other damage sources are a separate question. | 1 source |
Questions
Does Honey Gather work if you flee?
The note on the ability says it triggers on a victory, not when either side flees.
Where are passives listed?
On each Pokédex row we reviewed, in the passive column.
Sources
- Wiki: AbilityDex — checked 2026-11-03
- Wiki: starters — checked 2026-11-03
- Pinned official source registry (one source organization) — checked 2026-11-03