POKÉROGUE PLAY

Shiny odds, Shiny Charm, and Luck

v1.12.2.3 · checked 2026-11-03

A wild shiny is 1/1024 before charms. One Shiny Charm makes it 1/256. Further charms double that rate: 1/128, 1/64, then 1/32.

Charm steps
01/10241 source (wiki)
11/2561 source (wiki)
21/1281 source (wiki)
31/641 source (wiki)
41/321 source (wiki)

Shiny variants are Common, Rare, and Epic. While that Pokémon is alive in the party they add 1, 2, or 3 Luck. Luck caps at SSS, 14 points. Luck raises the chance a post-battle item upgrades a tier, and it nudges wild rare tiers (the wiki’s standard weight moves from 512 toward 484, and boss from 64 toward 57).

Candy-egg shiny pity is a different machine. It starts climbing after 15 candy eggs without a shiny and hits 100% on the 21st. Ten shiny candy eggs without a new variant guarantee the next variant. I do not fold that pity into the wild 1/1024 line. Halloween 2026 is what introduced the candy-egg pity, and it is not a field pity.

Tier list thumbnail
HoshinJosh, 13 Dec 2024.
Candy thumbnail
ProjectAceTV, 12 Jul 2024.

Questions

What does Luck do?

It raises item-tier upgrade odds after battles and the rate of rarer wild tiers. It is not a damage stat.

Does the Shiny Charm change candy eggs?

The charm table above is the wild rate. Candy eggs use the 1/12 rate and their own pity.

Sources

Related

Advertisement